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MENDOZA

ARGENTINA

SR.UNITY

PROGRAMMER

ALPHA
QUADRANT

ABOUT

01

MYSELF

LAURENCIO
BERRO

I’m Laurencio a.k.a Lalo, I’ve been making games for more than 11 years and I’ve been working professionally as a videogame programmer for 8 years. I have experience leading and managing programming teams of more than 7 people. I’m passionate about playing videogames, but even more about creating them and sharing my knowledge with others. In my free time I write on Medium about the development and programming of videogames. I consider myself a disco dancer and an evangelist of darkmode.

STUDIES

COMPUTER SCIENCE.

UNCUYO UNIVERSITY.

2017 - 2021 (3.5 YEARS OF 5).

XP

WORK
EXPERIENCE

02

LITTLE
ORBIT

SR UNITY TOOLS ENGINEER
NOV 2022 - FEB 2024

I was in charge of all the editor tools, also worked on bug fixing and new features related to the player inventory.

TGL
GAMES

CTO & LEAD PROGRAMMER
JUL 2020 - JAN 2023

As CTO I had to take all the technical decisions and manage a team of +40 people. As a Lead I had to lead a team of 7, had to do the planification and define the architecture.

GAUCHO DEVS

UNITY PROGRAMMER
JUN 2018 - AGO 2021

I was the Main programmer, I worked a lot in AR Experiences using Unity, Flutter and Spark.

KRAKEN SEA

LEAD PROGRAMMER
NOV 2017 - MAY 2020

My own startup where I learnt how to create and manage a company and depending on the project, I worked as Project Manager or Programmer.

SCUBALIGHTS

UNITY PROGRAMMER
NOV 2017 - FEB 2018

This was my first professional work. I worked on many games, one of them was released in japan.

TECH.

THAT I
USE

03

unity

UNITY

csharp

C#

UNREAL

unreal

GODOT

godot

C++

cplus

NOTION

notion

SKILLS

THAT I
HAVE

04

skillsillus

UNITY

CUSTOM EDITOR
CUSTOM PACKAGE(UPM).
ADDRESSABLES.
NEW INPUT SYSTEM.
OPTIMIZATION TOOLS.
EXTERNAL TOOLS
    _UNIRX.
    _ZENJECT.
    _UNITASK.
    _SMARTFOXSERVER.
    _PHOTON.

OTHERS

GIT, GITHUB AND PERFORCE.
ENGLISH INTERMEDIATE (B2).
AGILES METHODOLOGIES.
PROJECT PLANNING.
2D AND 3D PIPELINES.
MATH.
NOTION.
JIRA.
MONDAY.

GOOD
PRACTICES &
PRINCIPLES

CLEAN CODE.
SOLID.
MVP AND MVVM.
TDD.
DEPENDENCY INJECTION.
DEPENDENCY INVERSION.
REACTIVE PROGRAMMING.
CI/CD.
CLEAN ARCHITECTURE.
PATTERNS
    _FACTORY METHOD.
    _COMMAND.
    _SERVICELOCATOR.
    _STRATEGY.
    _SINGLETON.

PRO

THAT I
WORKED

05

JECTS

illus

MAIN
PROJECTS

DC DUAL FORCE

VISIT

I worked on this game for a year. My main task was to maintain and update the custom unity tool used to create the playables comics, also I worked creating new features for the Deck Builder and the Card Collection and I fixed a lot of bugs for the different systems.

ALPHAVERSE

VISIT

I worked on it for more than a year. I had to do the interviews, the project planning, define sprints and milestones, bring to life the customer necessities, manage a team of 7, define and teach the architecture, make the code reviews, create the release notes and code the main features.

OTHERS
PROJECTS

BLOG

WHAT I
WRITE

06

illus

BEST
POSTS

OBJECT POOL — UNITY AND CUSTOM ARCHITECTURE

VISIT

MVP ARCHITECTURE IN UNITY

VISIT

A TOUR OF MY UNITY EXTENSIONS

VISIT

SERVICE LOCATOR — UNITY

VISIT

BEST CODE
REPOSITORIES

UNITY-FLAPPYBIRD-SOFTWAREARCHITECTURE

VISIT

UPM-MVVMFRAMEWORK

VISIT

UPM-TIMER

VISIT

UPM-DEPENDENCYINJECTORFRAMEWORK

VISIT

REEL

WHAT I
DID

07

illus

NEXT

LVL?

BYE
BYE

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