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MENDOZA
ARGENTINA
SR.UNITY
PROGRAMMER
ALPHA
QUADRANT
ABOUT
01
MYSELF
LAURENCIO
BERRO
I’m Laurencio a.k.a Lalo, I’ve been making games for more than 11 years and I’ve been working professionally as a videogame programmer for 8 years. I have experience leading and managing programming teams of more than 7 people. I’m passionate about playing videogames, but even more about creating them and sharing my knowledge with others. In my free time I write on Medium about the development and programming of videogames. I consider myself a disco dancer and an evangelist of darkmode.
STUDIES
COMPUTER SCIENCE.
UNCUYO UNIVERSITY.
2017 - 2021 (3.5 YEARS OF 5).
XP
WORK
EXPERIENCE
02
LITTLE
ORBIT
SR UNITY TOOLS ENGINEER
NOV 2022 - FEB 2024
I was
in charge
of
all the editor tools, also worked on bug fixing and new features related to
the player inventory.
TGL
GAMES
CTO & LEAD PROGRAMMER
JUL 2020 - JAN 2023
As CTO I
had to
take
all the technical decisions and manage a team of +40 people. As a Lead I had to lead
a team of 7, had to do the planification and define the architecture.
GAUCHO DEVS
UNITY PROGRAMMER
JUN 2018 - AGO 2021
I was the
Main
programmer,
I worked a lot in AR Experiences using Unity, Flutter and Spark.
KRAKEN SEA
LEAD PROGRAMMER
NOV 2017 - MAY 2020
My own startup where I learnt how to
create and manage a company and depending on the project, I worked as Project Manager or Programmer.
SCUBALIGHTS
UNITY PROGRAMMER
NOV 2017 - FEB 2018
This was my
first
professional
work. I worked on many games, one of them was released in japan.
TECH.
THAT I
USE
03
UNITY
C#
UNREAL
GODOT
C++
NOTION
SKILLS
THAT I
HAVE
04
UNITY
CUSTOM EDITOR
CUSTOM PACKAGE(UPM).
ADDRESSABLES.
NEW INPUT SYSTEM.
OPTIMIZATION TOOLS.
EXTERNAL TOOLS
_UNIRX.
_ZENJECT.
_UNITASK.
_SMARTFOXSERVER.
_PHOTON.
OTHERS
GIT, GITHUB AND PERFORCE.
ENGLISH INTERMEDIATE (B2).
AGILES METHODOLOGIES.
PROJECT PLANNING.
2D AND 3D PIPELINES.
MATH.
NOTION.
JIRA.
MONDAY.
GOOD
PRACTICES &
PRINCIPLES
CLEAN CODE.
SOLID.
MVP AND MVVM.
TDD.
DEPENDENCY INJECTION.
DEPENDENCY INVERSION.
REACTIVE PROGRAMMING.
CI/CD.
CLEAN ARCHITECTURE.
PATTERNS
_FACTORY METHOD.
_COMMAND.
_SERVICELOCATOR.
_STRATEGY.
_SINGLETON.
PRO
THAT I
WORKED
05
JECTS
MAIN
PROJECTS
DC DUAL FORCE
VISIT
I worked on this game for a year. My main task was to maintain and update the custom unity tool used to create the playables comics, also I worked creating new features for the Deck Builder and the Card Collection and I fixed a lot of bugs for the different systems.
ALPHAVERSE
VISIT
I worked on it for more than a year. I had to do the interviews, the project planning, define sprints and milestones, bring to life the customer necessities, manage a team of 7, define and teach the architecture, make the code reviews, create the release notes and code the main features.
OTHERS
PROJECTS
BLOG
WHAT I
WRITE
06
BEST
POSTS
OBJECT POOL — UNITY AND CUSTOM ARCHITECTURE
VISIT
MVP ARCHITECTURE IN UNITY
VISIT
A TOUR OF MY UNITY EXTENSIONS
VISIT
SERVICE LOCATOR — UNITY
VISIT
BEST CODE
REPOSITORIES
UNITY-FLAPPYBIRD-SOFTWAREARCHITECTURE
VISIT
UPM-MVVMFRAMEWORK
VISIT
UPM-TIMER
VISIT
UPM-DEPENDENCYINJECTORFRAMEWORK
VISIT
REEL
WHAT I
DID
07